Game Review: Arkham Horror

Wednesday, April 20, 2011

Arkham Horror boardgame
Arkham Horror boardgame
Quick Stats:

Ranked # 57
1-8 players
Age 12 and up
240 minutes play time
Rated 7.58 out of 10 stars

Learning curve: Not too bad – it looks pretty complicated because of all the small parts and the plethora of cards but it is fairly simple to follow. You move your character to colored sections of town, which coordinate with the colored deck of cards to draw from. There are different types of cards you can draw to enhance your character, ranging from common items to skills. There are cards that alter the environment rules, summon monsters, or otherwise make things go bump in the night. The cards pretty much explain themselves so by the end of your first game, you understand how to play. Just remember to follow the order of turns correctly and know what symbols mean what and you are good to go. You’ll likely need to play it a few times within a short span of each other to really nail the rules, though.

Re-playability: Characters are selected at random, and throughout the game you can modify them a little to suit your needs. For instance, if you needed to move farther one round, you can sacrifice your sneaking ability (the stats are negatively correlated). Also, the end boss is randomized which can affect in-game play even before you make it to that level (the idea, however, is to not wake the sleeping beast!). These change it up in addition to the environment cards that are color coded to the sections in town. The goal never changes, though. You work as a team against the board to close the portals before the evil wakens, and if it does get to that point, it’s a sure struggle to win.

My personal thoughts: I like this game because of the setting and the gimmick of the characters (heck, there is an archaeologist in there which was a lot of fun, but he came stacked with a whip and a gun…). Different parts of town gave you different advantages (healing at the hospital, items to shop for, etc), and things got creepy when you went through a portal to try to close it. The creators did well with creating atmosphere by adding little curiosities to the cards such as Headlines that read like an old newspaper, or explaining how you hear screams in the distance and you have to pass a roll-check to keep your sanity. That was something cool in the game too – not only did your character have physical health points, but also mental sanity points (and if you failed a roll, you could go to the Asylum to heal;). I would recommend this game, but it is not among my ultimate favorites.

Arkham Horror review at BoardGameGeek.com

 

See more posts related to:

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

Looking for more cases of the Crafties?
Sydney Pouch: Porch

Sydney Pouch: Porch

I made another Sydney Pouch, this time reminding me of sitting in my gramma and grampa’s screened in porch up on the hill.

read more
Sydney Pouch: Garden

Sydney Pouch: Garden

I made another Sydney Pouch by Roxy Creations, this time a yellow garden theme with a different method of construction.

read more
Stitch Club: Collier

Stitch Club: Collier

As part of TextileArtist.org Stitch Club, Jennifer Collier inspired me to stitch a paper glove.

read more
Stitch Club: Ferguson

Stitch Club: Ferguson

As part of TextileArtist.org Stitch Club, Ali Ferguson inspired me to create a (slightly junk-journal inspired) hand-bound sketchbook using a mix of pages and embellishments.

read more
Needlemaking

Needlemaking

I link to a short video about how needles and pins are made with modern technology.

read more
Stitch Club: Colella

Stitch Club: Colella

As part of TextileArtist.org Stitch Club, Jodi Colella inspired me to create a set of fabric charms.

read more
Stitch Club: Kaner

Stitch Club: Kaner

As part of TextileArtist.org Stitch Club, Sabine Kaner inspired me to create an abstract design based on crumpled paper.

read more
Stitch Club: Stapley

Stitch Club: Stapley

As part of TextileArtist.org Stitch Club, Vinny Stapley inspired me to create a panel with a dune grass motif using a lacey neutral color palette.

read more
Hoop-D-Do Challenge

Hoop-D-Do Challenge

My embroidery guild always has an annual challenge of some type and this year was our “Hoop-D-Do” project, whereby we were to create a work using specific stitches to be displayed in the hoop itself. My display of flowers in a “wood” bowl speaks the 70s to me. And, as usual, I didn’t stick to the rules well and added my own flare – ha!

read more
Stitch Club: Henderson

Stitch Club: Henderson

As part of TextileArtist.org Stitch Club, Ailish Henderson inspired me to create a mixed media portrait of my sweet javanese cat.

read more
Felt Ornament: J

Felt Ornament: J

I made a felt ornament in the shape of the letter J for a friend. I was inspired by a letter R given to me, which hails from Mexico.

read more
Locket Pincushion

Locket Pincushion

I was recently given this beautifully elegant carved vintage locket, and I turned it into my travel pin cushion.

read more
Gertenbach’s talisman: seashell

Gertenbach’s talisman: seashell

I was inspired by Victoria Gertenbach’s cover article on Quilting Arts magazine to create this seashell talisman with embroidery, beads, and a bit of longing for the beach!

read more
Stitch Club: Kelly

Stitch Club: Kelly

As part of TextileArtist.org Stitch Club, Anne Kelly inspired me to create a little booklet of mixed media.

read more
Tiny Bee Mural

Tiny Bee Mural

I made a tiny felt mural with an embroidered bee and flowers for my gardening friend.

read more
a Cassette Tape

a Cassette Tape

Inspired by an image online, I made a felt cassette tape displayed on a small canvas for my nephew’s birthday.

read more
Stitch Club: Holmes

Stitch Club: Holmes

As part of TextileArtist.org Stitch Club, Cas Holmes inspired me to create a momigami (Japanese method of kneading paper) mixed media landscape.

read more