Game Review: Arkham Horror

Wednesday, April 20, 2011

Arkham Horror boardgame
Arkham Horror boardgame
Quick Stats:

Ranked # 57
1-8 players
Age 12 and up
240 minutes play time
Rated 7.58 out of 10 stars

Learning curve: Not too bad – it looks pretty complicated because of all the small parts and the plethora of cards but it is fairly simple to follow. You move your character to colored sections of town, which coordinate with the colored deck of cards to draw from. There are different types of cards you can draw to enhance your character, ranging from common items to skills. There are cards that alter the environment rules, summon monsters, or otherwise make things go bump in the night. The cards pretty much explain themselves so by the end of your first game, you understand how to play. Just remember to follow the order of turns correctly and know what symbols mean what and you are good to go. You’ll likely need to play it a few times within a short span of each other to really nail the rules, though.

Re-playability: Characters are selected at random, and throughout the game you can modify them a little to suit your needs. For instance, if you needed to move farther one round, you can sacrifice your sneaking ability (the stats are negatively correlated). Also, the end boss is randomized which can affect in-game play even before you make it to that level (the idea, however, is to not wake the sleeping beast!). These change it up in addition to the environment cards that are color coded to the sections in town. The goal never changes, though. You work as a team against the board to close the portals before the evil wakens, and if it does get to that point, it’s a sure struggle to win.

My personal thoughts: I like this game because of the setting and the gimmick of the characters (heck, there is an archaeologist in there which was a lot of fun, but he came stacked with a whip and a gun…). Different parts of town gave you different advantages (healing at the hospital, items to shop for, etc), and things got creepy when you went through a portal to try to close it. The creators did well with creating atmosphere by adding little curiosities to the cards such as Headlines that read like an old newspaper, or explaining how you hear screams in the distance and you have to pass a roll-check to keep your sanity. That was something cool in the game too – not only did your character have physical health points, but also mental sanity points (and if you failed a roll, you could go to the Asylum to heal;). I would recommend this game, but it is not among my ultimate favorites.

Arkham Horror review at BoardGameGeek.com

 

See more posts related to:

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

Looking for more cases of the Crafties?
Stitch Club: Norbury

Stitch Club: Norbury

As part of TextileArtist.org’s Stitch Club, Ruth Norbury tasked us with making a textural mixed media peice and I chose Hubert Robert’s La Fontaine painting as my subject.

read more
Stitch Club: Steel-Jessop

Stitch Club: Steel-Jessop

As part of TextileArtist.org’s Stitch Club, I made a map of Guy Gavriel Kay’s Sarantium (by Martin Springett) following Bridget Steel-Jessop’s workshop.

read more
Hexie Dreams 16

Hexie Dreams 16

I have a total of 107 flowers ready for my fussy-cut EPP Hexie Dreams quilt and am moving on to planning how to arrange them.

read more
Stitch Club: Goodwin

Stitch Club: Goodwin

As part of TextileArtist.org’s Stitch Club, I followed Valerie S. Goodwin’s workshop to create a map of one of my favorite places.

read more
Hexie Dreams 15

Hexie Dreams 15

For my fussy-cut EPP Hexie Dreams quilt, I’ve so far stitched together fifty seven flowers.

read more
Ukrainian Whitework

Ukrainian Whitework

In 2020, my embroidery guild offered a class on Ukrainian whitework: the Summer Lace pattern in all white by Terri Bay. Of course, this was well before the war occurring now. My friend, then, had recently gone to Ukraine to meet her father's side of the family for the...

read more
Hexie Dreams 13

Hexie Dreams 13

All the hexies are prepped now for my Hexie Dreams fussy-cut English Paper Piecing quilt.

read more
Hexie Dreams 12

Hexie Dreams 12

Thirty more hexies have been prepped for my Hexie Dreams fussy-cut English paper piecing quilt. I’m either ready to start piecing them together, or just a few more to go – time will tell what I decide!

read more
Stitch Club: Pattullo 2

Stitch Club: Pattullo 2

As part of TextileArtist.org’s Stitch Club, I followed Mandy Pattullo’s workshop to create a textile collage bird.

read more
Hexie Dreams 11

Hexie Dreams 11

I’ve added 141 more hexies to my Hexie Dreams fussy-cut English paper piecing quilt, putting me well over the original goal.

read more
Stitch Club: McVetis

Stitch Club: McVetis

As part of TextileArtist.org’s Stitch Club, I created an abstract motherboard using techniques from Richard McVetis.

read more
#52tagshannemade 52

#52tagshannemade 52

I am participating in Anne Brooke’s #52tagshannemade #sew4thesoul slow stitch challenge for 2021. Week 52’s theme is making a little tree.

read more
#52tagshannemade 51

#52tagshannemade 51

I am participating in Anne Brooke’s #52tagshannemade #sew4thesoul slow stitch challenge for 2021. Week 51-s theme was to create a wreath.

read more
#52tagshannemade 50

#52tagshannemade 50

I am participating in Anne Brooke’s #52tagshannemade #sew4thesoul slow stitch challenge for 2021. Week 50’s theme was to add some circles.

read more