On Boy’s birthday last night, the cutest little kitten strayed onto his brother’s patio and mewed her way into our hearts. She was starved and skinny, as well as a bit grungy looking, but we gave her some hotdog bits and some fresh water which really warmed her up to us. She was freezing and exhausted, and lost her voice by the end of the night. They let us keep her in their garage over night and this morning we picked her up to take her to the vet. Unfortunately she did not have a microchip and so we are using other means to try to locate her family. She’s just too sweet and lovable to be a feral cat. Now she is living in our garage but she really tries to get in the house (although my girls have made it completely clear that they are not interested in sharing).
We do not want a third cat and I am so worried about her getting hit by a car or attacked by a local dog or the crazy raccoons that I don’t feel comfortable with her being our outdoor cat. Boy won’t listen to me and keep her as his office cat. So….who knows what we will do with her, but I did find an no-kill shelter that seems to be a good fit if I can’t find anyone.
For now I am calling her Midna, which is a character from one of the Legend of Zelda games, and we found her roughly at midnight. She stands on her very tippy toes when you pet her, meows with her tongue out, and craves attention as much as Sasha, yet she is as docile as Maya. She lets me look at her teeth, ears, and eyes, and I could clip her nails too if I cared to (I assume since she is outside I should leave them sharp). She doesn’t shed but she’s young yet (I am guessing under one year).
Hopefully she isn’t already pregnant…
So you may remember this post about making my bro a guinea pig, and then I posted again with a bit of a tweak here. Well, one of my readers, Marja, has added her own revisions to the pattern and I think you will like them! I would like to point out again that the original design is posted at KidsDomain.
Click here to view Marja’s revised Guinea Pig Pattern.
Her primary language is Dutch, but you can still check out photos of her cute crafts at In de Molshoop :)
Thank you Marja, this is a great revision!
Ranked # 57
Age 12 and up
240 minutes play time
Rated 7.58 out of 10 stars
Learning curve: Not too bad – it looks pretty complicated because of all the small parts and the plethora of cards but it is fairly simple to follow. You move your character to colored sections of town, which coordinate with the colored deck of cards to draw from. There are different types of cards you can draw to enhance your character, ranging from common items to skills. There are cards that alter the environment rules, summon monsters, or otherwise make things go bump in the night. The cards pretty much explain themselves so by the end of your first game, you understand how to play. Just remember to follow the order of turns correctly and know what symbols mean what and you are good to go. You’ll likely need to play it a few times within a short span of each other to really nail the rules, though.
Re-playability: Characters are selected at random, and throughout the game you can modify them a little to suit your needs. For instance, if you needed to move farther one round, you can sacrifice your sneaking ability (the stats are negatively correlated). Also, the end boss is randomized which can affect in-game play even before you make it to that level (the idea, however, is to not wake the sleeping beast!). These change it up in addition to the environment cards that are color coded to the sections in town. The goal never changes, though. You work as a team against the board to close the portals before the evil wakens, and if it does get to that point, it’s a sure struggle to win.
My personal thoughts: I like this game because of the setting and the gimmick of the characters (heck, there is an archaeologist in there which was a lot of fun, but he came stacked with a whip and a gun…). Different parts of town gave you different advantages (healing at the hospital, items to shop for, etc), and things got creepy when you went through a portal to try to close it. The creators did well with creating atmosphere by adding little curiosities to the cards such as Headlines that read like an old newspaper, or explaining how you hear screams in the distance and you have to pass a roll-check to keep your sanity. That was something cool in the game too – not only did your character have physical health points, but also mental sanity points (and if you failed a roll, you could go to the Asylum to heal;). I would recommend this game, but it is not among my ultimate favorites.
Arkham Horror review at BoardGameGeek.com